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Tyberius Franklin
Federal Navy Academy Gallente Federation
1412
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Posted - 2015.04.28 20:52:04 -
[1] - Quote
baltec1 wrote:Anise Tig'res wrote: 4) SKINS are as much content as clothes.
We have not lost 18 months of dev time to get them. Some scars never fade
And personally no, vanity has no set expectation price wise to me. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1414
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Posted - 2015.04.28 23:31:32 -
[2] - Quote
Avaelica Kuershin wrote:Caiman Graystock wrote:Yeah my only issue is there seems to be no rhyme or reason to the pricing. Absolutely don't mind some skins for the same ship being different prices but did someone just throw darts a board with AUR prices on? What arbitrary measure has been used to select one colour combination as more expensive than another? I had wondered the same. Best I can come up with is that they are experimenting on us. Based on the believed desirability of the new skins. They know very well some of us want to Khanid all the things. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1414
|
Posted - 2015.04.29 01:02:33 -
[3] - Quote
Jenshae Chiroptera wrote:Just glad I can opt out of seeing them. Now we know why they re-did them all with the Neocom and made them bland. Soon they will be selling colour buttons for the Necom in the NES store. I'm starting to think CCP should actually start acting on the sarcastic BS the forums generate if only to further cultivate NES rage causing further hyperbolic delusions to be presented for later implementation. We keep saying we expect it, why shouldn't they deliver? |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1427
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Posted - 2015.04.29 20:48:58 -
[4] - Quote
Joe Atei wrote:Tyrel Toov wrote:Moac Tor wrote:
In principle though I am against the idea of these not being destructible, I hope CCP will re-evaluate this in the future as in their current implementation they offer no gameplay value and are simply for CCP to generate extra revenue.
Make them like implants, you have to pop the pod to destroy the active skin license. While I disagree with you and believe that they should be tied to the ship they were applied to, that would make some pod kills all the more juicier I only disagree with that idea because people in high sec would rarely lose their skin license. The entire point of this is revenue so treating it like such makes sense. Though that aside, going to the core argument here, how does having hangar queens create gameplay value in ways that having exclusive skins does not? |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1434
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Posted - 2015.05.02 02:22:26 -
[5] - Quote
Joe Atei wrote:I believe some people would be flying around with them in high sec. They already do with their multi-billion dollar ships that have modules worth more than the hull itself. Another few billion wouldn't deter these kind of players. With the way they are now, with time, everyone will essentially have all of the skins. They're not destroyable, so the in game skin market will suffer over time more than it needs to.
Plus, indestructible things fly in the face of every other good in the game as they can be destroyed unless docked up in a npc station. But as other posters in other threads have said before me, the game is changing. it is what it is. I just don't agree with it, but obviously not enough to stop supporting CCP That argument isn't necessarily relevant to the fact that the skins become prohibitive to use compared to their unskinned counterparts, thus relegating them to hangar queens for any application that might see regular loss. That makes a poor system that incurs the same issue with people having all the skins, they only use them where they won't lose them and things still saturate. The reduced usage also likely translates to reduced demand, making that saturation point come sooner.
Also clothing functions much the same way regarding destructibility. When applied it becomes indestructible, which, due to being able to be removed and sold makes them theoretically worse. Cosmetic NES items as a whole played by different rules in both being obtained and used prior to skins. I just don't see how this is different in a bad way from what we already have. |
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